• James McGhee

Patch Notes 1096


  • Updated the Fleet Editor to pause the game while its open and return to the previous pause state when its closed. This should address an edge case where a fleet can be destroyed while the player is editing it.

  • Minor update to the main processing loop to improve performance for large organizaitons by reducing the processor time required to update controlled systems.

  • Corrected an issue where the player may not be able to rename a fleet ... e.g. the changing the name and it reverts back when reselected

  • Corrected an issue that would cause the game to maintain pause state longer than intended when a player fleet was attacked by multiple AI fleet elements and is defeated.

6 views0 comments

Recent Posts

See All
Heathen Engieerng company logo

© Heathen Engineering Limited 2012 - 2019. Heathen Engineering logo and Heathen Engineering's Terran logo are the properties of Heathen Engineering Limited. All rights reserved. All other trademarks and copyright are acknowledged as the property of their respective owners.